THE GAMES
INKBOOM
Drop the ink that burns them all.
A one-tap chain-reaction roguelite. Every orb your blast catches bursts too, and one perfect tap can wipe the whole page. Then the climb gets deeper, weirder and harder.
HOLDOUT
Defend the deck. Fall, upgrade, repeat.
A one-thumb survival climb. The gun fires itself, so the only question is where you stand, and when the shaft takes you, the rope is the only way back.
HOW WE MAKE THEM
One idea each
Every game is built around one verb, and everything else serves it.
Play in seconds
Open the page and you're playing. No install, no sign-up.
Nothing taken
No accounts and no tracking. Each game's privacy page says exactly what it keeps.